Jane Landrum

My Technical Portfolio

HowdyHack 2023 Project: Town Talk

As a participant in TAMU's 2023 hackathon, HowdyHack, my team and I created a website called Town Talk. Town Talk is all about connecting with your friends to find new and exciting events happening in your area. In the website, you're able to log in, search for nearby events, RSVP to upcoming events, post about events you attended, and connect with friends. We worked in a team of four people over the span of 24 hours to develop the front-end and back-end of this website from scratch. As someone who was focused mainly on the front-end, I learned new HTML and CSS techniques, and I learned how to integrate the back-end elements with the front-end designs. I also developed my skills working and communicating with a team while under pressure. Click here to visit the official DevPost for the project.

Island Survival

Island Survival is a 2D game I created over the course of 9 weeks in a Video Game Programming class. The game consists of the player walking around a deserted island where they collect food and various resources to stay alive, eventually earning enough upgrades to make their way off the island. Using agile development, I led a team of three to produce this game throughout 4 different sprints. Within each sprint, I determined our requirements for that sprint, delegated tasks to each team member, and kept our development on schedule. I also came up with the idea for the game and created all the artwork. This project allowed me to gain invaluable leadership skills within a development team, and improved my ability to work and deliver a product under a short deadline.

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Future Projects

Stardust: A Unity Game

Stardust is a 2D game I am currently working on using Unity Engine and C#. In this game, a star has just exploded in a nearby solar system, and the inhabitants there are counting on your to put it back together. In the game, you drive around a spaceship collecting matter from the exploded star. You can visit each planet in the solar system to obtain upgrades for your ship, which will help you more quickly obtain enough material to compact a new star into the universe. Once you've obtained all the upgrades and made the new star, your mission is complete and you've beaten the game.

The main appeal of this game is meant to come from flying around and gathering materials. As someone who can get extremely addicted to clicker games, or simple games where the main objective is to basically watch numbers go up, Stardust is meant to play on this particular draw. Additionally, the way it feels to fly by a bunch of matter and scoop it all up in one swoop should be satisfying enough to keep players in the game for hours.

The above demo is the current prototype for the game, but I have a detailed plan for the remaining parts of its development. This project is extremely fun because I love learning and becoming familiar with Unity, all whlie improving my problem soliving skills and learning how to organize and maintain large projects.

I've been using a lot of different resources to help me learn, but the channel Game Maker's Toolkit on Youtube, linked here, as well as the official Unity tutorials on Youtube, linked here, have been extremely helpful.

The Mobile Game of Life

The Mobile Game of Life is an app that I've been wanting to develop for a long time. The idea is that when you complete various tasks in real life, you can obtain stars and/or currency in the game. You can set your own standards for what earns you each type of reward and what you can spend them on. For example, let's say in one week I complete all my assignments, make some progress on my personal project, and worked out three times, then I would earn, say, 1,000 in-game dollars. Then, I could decide to spend my hard earned cash on maybe a sweet treat that weekend, or whatever else I want. I could also earn points for doing various life tasks, such as helping a friend move or opening a bank account. The app would keep track of all my entries, and over time I would have a whole log of things I've accomplished, small and large.

Overall, this app seems like a fun opportunity to learn about mobile app development and would allow me to expand my horizons. I love the idea of creating something that I would actually love to use myself, and perhaps other people might be able to enjoy as well.